SPIRV-Cross/reference/shaders/asm/frag/temporary-phi-hoisting.asm.frag
Hans-Kristian Arntzen b629ca1c33 Fix complicated Phi case.
A continue block might have used a temporary which existed only in the
loop body.
2017-11-21 09:27:49 +01:00

27 lines
391 B
GLSL

#version 450
struct MyStruct
{
vec4 color;
};
layout(std140) uniform MyStruct_CB
{
MyStruct g_MyStruct[4];
} _6;
layout(location = 0) out vec4 _entryPointOutput;
void main()
{
vec3 _28;
_28 = vec3(0.0);
vec3 _29;
for (int _31 = 0; _31 < 4; _28 = _29, _31++)
{
_29 = _28 + _6.g_MyStruct[_31].color.xyz;
}
_entryPointOutput = vec4(_28, 1.0);
}