b8905bbd95
Useful to better support certain platforms which require all variables to be initialized to something.
46 lines
813 B
GLSL
46 lines
813 B
GLSL
struct Foo
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{
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int a;
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};
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static float4 vColor;
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static float4 FragColor;
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struct SPIRV_Cross_Input
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{
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float4 vColor : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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static int uninit_int = 0;
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static int4 uninit_vector = int4(0, 0, 0, 0);
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static float4x4 uninit_matrix = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx);
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static Foo uninit_foo = { 0 };
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void frag_main()
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{
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int uninit_function_int = 0;
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if (vColor.x > 10.0f)
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{
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uninit_function_int = 10;
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}
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else
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{
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uninit_function_int = 20;
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}
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FragColor = vColor;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vColor = stage_input.vColor;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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