cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
24 lines
676 B
Plaintext
24 lines
676 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float2x4 m0;
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float2x4 m1;
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float2 v0;
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float2 v1;
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device SSBO& _11 [[buffer(0)]])
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{
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_11.v0 = (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * _11.v1;
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_11.v0 = float2x2(_11.m0[0].xy, _11.m0[1].xy) * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * _11.v1);
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_11.v0 = (_11.v1 * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * float2x2(_11.m1[0].xy, _11.m1[1].xy);
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_11.v0 = _11.v1 * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy));
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}
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