SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen d1285ec08e GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}.
When targeting Vulkan semantics, we should emit code that is actually
readable.

Also, make sure to use plain F{Min,Max,Clamp} on HLSL. HLSL has
NaN-aware semantics by default.
2024-05-21 17:56:42 +02:00
..
asm GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
comp Roll deps. 2024-01-05 13:36:34 +01:00
frag GLSL: Require mesh shader when using perprimitiveEXT in frag shader. 2023-08-17 12:07:11 +02:00
legacy/frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
mesh GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Implement 64-bit image support. 2023-08-17 12:17:55 +02:00