SPIRV-Cross/reference/shaders-no-opt/asm
Hans-Kristian Arntzen d1285ec08e GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}.
When targeting Vulkan semantics, we should emit code that is actually
readable.

Also, make sure to use plain F{Min,Max,Clamp} on HLSL. HLSL has
NaN-aware semantics by default.
2024-05-21 17:56:42 +02:00
..
comp GLSL: Handle ptr-to-array casts with unexpected array strides. 2024-01-18 14:14:10 +01:00
frag GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
geom Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
mesh GLSL: Fix Clip/Cull in mesh shaders. 2023-08-25 11:59:21 +02:00
rgen Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
degenerate-selection-constructs.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
loop-header-self-continue-break.asm.comp Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
temporary.zero-initialize.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00