SPIRV-Cross/reference/shaders-msl-no-opt/vulkan/frag
Chip Davis 2a9091ce53 MSL: Use rint() instead of round() to round array coordinates.
Vulkan specifies round-to-nearest-even mode to round array coordinates.
But we were using `round()`, which is round-to-nearest-away-from-zero.
Instead, use `rint()`, which is specified to perform nearest-even
rounding in MSL.
2023-01-18 19:34:29 -08:00
..
texture-access-function.swizzle.vk.frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00