SPIRV-Cross/reference/shaders-msl-no-opt/frag
Hans-Kristian Arntzen b8905bbd95 Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
2020-03-26 13:38:27 +01:00
..
16bit-constants.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
demote-to-helper.vk.nocompat.msl21.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
force-active-resources.msl2.argument..force-active.discrete.frag MSL: Add support for force-activating IAB resources. 2020-01-16 11:12:06 +01:00
fp16.desktop.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
in_block_assign.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
min-max-clamp.invalid.asm.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
pixel-interlock-simple-callstack.msl2.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
shadow-compare-global-alias.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
subgroups.nocompat.invalid.vk.msl21.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
texture-access-int.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
texture-access-leaf.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
texture-access-uint.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
texture-access.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00