SPIRV-Cross/reference
Hans-Kristian Arntzen db55d474f9 MSL: Do not declare complex composite array in main for non-inlined.
Need to consider that complex composite arrays may be used in leaf
functions, and avoid the MSL library link fix unless everything is
nicely inlined.
2019-10-24 11:12:01 +02:00
..
opt MSL: Do not declare complex composite array in main for non-inlined. 2019-10-24 11:12:01 +02:00
shaders Merge remote-tracking branch 'upstream/master' 2019-10-21 18:55:36 -04:00
shaders-hlsl HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes. 2019-10-14 16:08:39 +02:00
shaders-hlsl-no-opt HLSL: Partially implement Unordered compare. 2019-10-14 15:15:03 +02:00
shaders-msl MSL: Do not declare complex composite array in main for non-inlined. 2019-10-24 11:12:01 +02:00
shaders-msl-no-opt Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
shaders-no-opt Fix OpVectorExtractDynamic with spec constant op index. 2019-10-17 11:12:14 +02:00
shaders-reflection Reflect: Deal with workgroup size being specialization constants. 2019-10-04 10:50:50 +02:00
shaders-ue4/asm Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00