SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen db55d474f9 MSL: Do not declare complex composite array in main for non-inlined.
Need to consider that complex composite arrays may be used in leaf
functions, and avoid the MSL library link fix unless everything is
nicely inlined.
2019-10-24 11:12:01 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
comp MSL: Do not declare complex composite array in main for non-inlined. 2019-10-24 11:12:01 +02:00
desktop-only Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
flatten Updates for pull request #1162 2019-09-24 14:35:25 -04:00
frag MSL: Do not declare complex composite array in main for non-inlined. 2019-10-24 11:12:01 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
vulkan Removed 'argument_buffer_offset' and fixed packed matrix Metal output. 2019-10-23 16:28:32 -04:00