SPIRV-Cross/shaders-no-opt/frag
Hans-Kristian Arntzen f383cc98f2 GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
Missed these in initial sparse implementation.
2020-06-08 13:40:11 +02:00
..
16bit-constants.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
fp16.invalid.desktop.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
fs.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
multi-dimensional.desktop.invalid.flatten_dim.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
pixel-interlock-simple-callstack.frag Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
sparse-texture-clamp.desktop.frag GLSL: Handle the rest of GL_ARB_sparse_texture_clamp. 2020-06-08 13:40:11 +02:00
sparse-texture-feedback.desktop.frag GLSL: Implement sparse feedback. 2020-06-04 15:50:28 +02:00
subpass-input.framebuffer-fetch.nocompat.frag GLSL: Implement GL_EXT_shader_framebuffer_fetch. 2020-03-19 14:53:39 +01:00
subpass-input.framebuffer-fetch.nocompat.legacy.frag GLSL: Implement GL_EXT_shader_framebuffer_fetch. 2020-03-19 14:53:39 +01:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00