SPIRV-Cross/reference/shaders-hlsl/vert
2017-12-12 12:52:45 +01:00
..
basic.vert Fix some naming issues for stripped and flattened structs. 2017-10-10 17:32:26 +02:00
instancing.vert Swizzle scalars when splatting in HLSL. 2017-12-12 12:52:45 +01:00
locations.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
matrix-attribute.vert Cleanups for HLSL vertex attribute remap. 2017-11-13 09:46:45 +01:00
matrix-output.vert Only unroll matrices for vertex input. 2017-10-05 16:31:52 +02:00
no-input.vert Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
point-size-compat.vert Add compatibility option for PointSize in HLSL. 2017-05-04 10:12:14 +02:00
qualifiers.vert Update HLSL test output 2017-03-24 14:40:13 +01:00
sampler-buffers.vert Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00
texture_buffer.vert Remap swizzle for HLSL and RWBuffer. 2017-10-24 09:55:25 +02:00