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.gitignore MSL: Ensure discrete runtime arrays of buffers have known length. 2023-12-22 09:12:44 -05:00
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README.md [*] https://reece.sx/data/ASKING.mp3 2024-08-23 15:42:05 +01:00
spirv_cfg.cpp [*] Which shitlicker thought mixing tabs and spaces everywhere was a good idea? 2024-08-23 15:42:05 +01:00
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spirv_cross_c.cpp MSL/C: Add _2 variant for the resource binding API. 2024-06-17 13:19:53 +02:00
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spirv_hlsl.cpp [*] Fix SM3.0 combined sampler register offsets 2024-08-23 15:42:06 +01:00
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spirv_parser.cpp Various nit fixes and improvements from review. 2023-12-07 14:31:36 +01:00
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spirv_reflect.cpp Add supprot for the SPV_QCOM_image_processing extension 2024-01-05 22:38:08 -08:00
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spirv.h Add supprot for the SPV_QCOM_image_processing extension 2024-01-05 22:38:08 -08:00
spirv.hpp Add supprot for the SPV_QCOM_image_processing extension 2024-01-05 22:38:08 -08:00

SPIRV-Cross

SPIRV-Cross is a SPIR-V transpiler

Features

  • Convert SPIR-V to readable, usable and efficient GLSL
  • Convert SPIR-V to readable, usable and efficient Metal Shading Language (MSL)
  • Convert SPIR-V to readable, usable and efficient HLSL
  • Convert SPIR-V to a JSON reflection format
  • Convert SPIR-V to debuggable C++ [DEPRECATED]
  • Reflection API to simplify the creation of Vulkan pipeline layouts
  • Reflection API to modify and tweak OpDecorations
  • Supports "all" of vertex, fragment, tessellation, geometry and compute shaders.

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