SPIRV-Cross/reference/shaders-no-opt/asm/mesh
2023-08-25 11:59:21 +02:00
..
invariant-position-dx-style.vk.nocompat.spv14.asm.mesh.vk GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
mesh-shader-clip-cull.vk.nocompat.spv14.asm.mesh.vk GLSL: Fix Clip/Cull in mesh shaders. 2023-08-25 11:59:21 +02:00
mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00