SPIRV-Cross/reference/shaders-no-opt/asm
Hans-Kristian Arntzen be944258be GLSL: Ignore bogus constant/undefs which use block types.
This is banned in more recent SPIR-V.
We cannot implement this in any reasonable way since block types don't
participate as normal types in GLSL.
2023-10-11 13:48:25 +02:00
..
comp GLSL: Ignore bogus constant/undefs which use block types. 2023-10-11 13:48:25 +02:00
frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
geom Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
mesh GLSL: Fix Clip/Cull in mesh shaders. 2023-08-25 11:59:21 +02:00
rgen Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
degenerate-selection-constructs.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
loop-header-self-continue-break.asm.comp Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
temporary.zero-initialize.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00