.. |
anonymous-inner-struct-names.asm.frag
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Fixup names of anonymous inner structs.
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2022-03-10 15:45:38 +01:00 |
array-builtin-bitcast-load-store.asm.frag
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GLSL: Handle complex load/store scenarios to gl_SampleMask.
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2021-03-09 10:25:03 +01:00 |
collapsed-switch-phi-flush.asm.frag
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Handle PHI in collapsed switch constructs.
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2022-07-04 13:55:00 +02:00 |
combined-image-sampler-dxc-min16float.asm.invalid.frag
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Update external/ to SPIR-V 1.5
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2019-09-18 16:04:27 -04:00 |
complex-opaque-handle-reuse-in-loop.asm.frag
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CFG: Handle implied access to opaque loaded values.
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2022-12-13 16:34:00 +01:00 |
composite-insert-hoisted-temporaries-1.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
composite-insert-hoisted-temporaries-2.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
composite-insert-inheritance.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
demote-impure-function-call.vk.nocompat.asm.frag.vk
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
discard-impure-function-call.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
do-while-continue-phi.asm.invalid.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
do-while-loop-inverted-test.asm.frag
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Support do-while where test is negative.
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2019-03-06 12:17:38 +01:00 |
early-conditional-return-switch.asm.frag
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Interleave undef values with constants and types.
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2022-11-20 02:08:37 -08:00 |
empty-struct-in-struct.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
for-loop-dedicated-merge-block-inverted.asm.invalid.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
for-loop-inverted-test.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
image-fetch-uint-coord.asm.frag
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GLSL: Fix OpImageFetch with uint coordinates and LOD.
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2019-04-03 10:50:32 +02:00 |
inliner-dominator-inside-loop.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
late-expression-invalidation-2.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
late-expression-invalidation.asm.frag
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Rework how loop iteration counts are validated.
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2022-01-17 14:12:01 +01:00 |
ldexp-uint-exponent.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
loop-merge-to-continue.asm.invalid.frag
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Roll SPIRV-Tools, SPIRV-Headers and GLSLang
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2019-12-02 16:17:21 -05:00 |
nonuniform-bracket-handling-2.vk.nocompat.asm.frag.vk
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
nonuniform-qualifier-propagation.vk.nocompat.asm.frag.vk
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
nonuniform-ssbo.nocompat.vk.asm.frag.vk
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
only-initializer-frag-depth.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
opaque-id-literal-alias.preserve.asm.frag
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Fix edge case where opaque types can be declared on stack.
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2019-02-19 17:28:31 +01:00 |
out-of-order-struct-id.asm.frag
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Rewrite how IDs are iterated over.
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2019-01-10 12:52:56 +01:00 |
phi-alternative-precision.asm..vk.nocompat.frag.vk
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
phi.zero-initialize.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
pixel-interlock-callstack.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
pixel-interlock-control-flow.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
pixel-interlock-split-functions.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
relaxed-precision-inheritance-rules-hoisted-temporaries.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
relaxed-precision-inheritance-rules-hoisted-temporary.asm.frag
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GLSL: Handle more proper semantics for RelaxedPrecision.
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2022-05-02 15:11:24 +02:00 |
relaxed-precision-inheritance-rules.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
reserved-function-identifier.asm.frag
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Handle reserved identifiers for functions.
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2021-01-04 10:00:12 +01:00 |
reserved-identifiers.asm.frag
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Overhaul how we deal with reserved identifiers.
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2020-08-21 16:33:27 +02:00 |
scalar-select.spv14.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
selection-merge-to-continue.asm.invalid.frag
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Roll SPIRV-Tools, SPIRV-Headers and GLSLang
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2019-12-02 16:17:21 -05:00 |
sparse-texture-feedback-uint-code.asm.desktop.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
subgroup-arithmetic-cast.nocompat.vk.asm.frag.vk
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GLSL: Deal with sign in subgroup Min/Max operations.
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2020-01-09 12:35:14 +01:00 |
subgroup-ballot-only.vk.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
subgroup-ballot-only.vk.asm.frag.vk
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
switch-block-case-fallthrough.asm.invalid.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
switch-merge-to-continue.asm.invalid.frag
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Roll SPIRV-Tools, SPIRV-Headers and GLSLang
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2019-12-02 16:17:21 -05:00 |
switch-non-default-fallthrough-no-phi.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
switch-single-case-multiple-exit-cfg.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
terminate-impure-function-call.spv16.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
texel-fetch-ms-uint-sample.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
unordered-compare.asm.frag
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Add relax_nan_checks options.
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2022-03-03 14:50:56 +01:00 |
unordered-compare.relax-nan.asm.frag
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Add relax_nan_checks options.
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2022-03-03 14:50:56 +01:00 |
vector-extract-dynamic-spec-constant.asm.frag
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Fix OpVectorExtractDynamic with spec constant op index.
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2019-10-17 11:12:14 +02:00 |
vector-shuffle-undef-index.asm.frag
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Interleave undef values with constants and types.
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2022-11-20 02:08:37 -08:00 |
while-loop-inverted-test.asm.frag
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Support do-while where test is negative.
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2019-03-06 12:17:38 +01:00 |