SPIRV-Cross/reference/shaders-no-opt/asm/frag
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
anonymous-inner-struct-names.asm.frag Fixup names of anonymous inner structs. 2022-03-10 15:45:38 +01:00
array-builtin-bitcast-load-store.asm.frag GLSL: Handle complex load/store scenarios to gl_SampleMask. 2021-03-09 10:25:03 +01:00
collapsed-switch-phi-flush.asm.frag Handle PHI in collapsed switch constructs. 2022-07-04 13:55:00 +02:00
combined-image-sampler-dxc-min16float.asm.invalid.frag Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
complex-opaque-handle-reuse-in-loop.asm.frag CFG: Handle implied access to opaque loaded values. 2022-12-13 16:34:00 +01:00
composite-insert-hoisted-temporaries-1.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
composite-insert-hoisted-temporaries-2.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
composite-insert-inheritance.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
demote-impure-function-call.vk.nocompat.asm.frag.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
discard-impure-function-call.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
do-while-continue-phi.asm.invalid.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
do-while-loop-inverted-test.asm.frag Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
early-conditional-return-switch.asm.frag Interleave undef values with constants and types. 2022-11-20 02:08:37 -08:00
empty-struct-in-struct.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
for-loop-dedicated-merge-block-inverted.asm.invalid.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
for-loop-inverted-test.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
image-fetch-uint-coord.asm.frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
inliner-dominator-inside-loop.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
late-expression-invalidation-2.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
late-expression-invalidation.asm.frag Rework how loop iteration counts are validated. 2022-01-17 14:12:01 +01:00
ldexp-uint-exponent.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
loop-merge-to-continue.asm.invalid.frag Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
nonuniform-bracket-handling-2.vk.nocompat.asm.frag.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
nonuniform-qualifier-propagation.vk.nocompat.asm.frag.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
nonuniform-ssbo.nocompat.vk.asm.frag.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
only-initializer-frag-depth.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
opaque-id-literal-alias.preserve.asm.frag Fix edge case where opaque types can be declared on stack. 2019-02-19 17:28:31 +01:00
out-of-order-struct-id.asm.frag Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
phi-alternative-precision.asm..vk.nocompat.frag.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
phi.zero-initialize.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
pixel-interlock-callstack.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
pixel-interlock-control-flow.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
pixel-interlock-split-functions.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
relaxed-precision-inheritance-rules-hoisted-temporaries.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
relaxed-precision-inheritance-rules-hoisted-temporary.asm.frag GLSL: Handle more proper semantics for RelaxedPrecision. 2022-05-02 15:11:24 +02:00
relaxed-precision-inheritance-rules.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
reserved-function-identifier.asm.frag Handle reserved identifiers for functions. 2021-01-04 10:00:12 +01:00
reserved-identifiers.asm.frag Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
scalar-select.spv14.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
selection-merge-to-continue.asm.invalid.frag Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
sparse-texture-feedback-uint-code.asm.desktop.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
subgroup-arithmetic-cast.nocompat.vk.asm.frag.vk GLSL: Deal with sign in subgroup Min/Max operations. 2020-01-09 12:35:14 +01:00
subgroup-ballot-only.vk.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
subgroup-ballot-only.vk.asm.frag.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
switch-block-case-fallthrough.asm.invalid.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
switch-merge-to-continue.asm.invalid.frag Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
switch-non-default-fallthrough-no-phi.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
switch-single-case-multiple-exit-cfg.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
terminate-impure-function-call.spv16.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
texel-fetch-ms-uint-sample.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
unordered-compare.asm.frag Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
unordered-compare.relax-nan.asm.frag Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
vector-extract-dynamic-spec-constant.asm.frag Fix OpVectorExtractDynamic with spec constant op index. 2019-10-17 11:12:14 +02:00
vector-shuffle-undef-index.asm.frag Interleave undef values with constants and types. 2022-11-20 02:08:37 -08:00
while-loop-inverted-test.asm.frag Support do-while where test is negative. 2019-03-06 12:17:38 +01:00