SPIRV-Cross/reference/shaders-no-opt/asm/frag/discard-impure-function-call.asm.frag
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00

22 lines
279 B
GLSL

#version 450
layout(location = 0) flat in int vA;
layout(location = 0) out vec4 FragColor;
vec4 foobar(int a)
{
if (a < 0)
{
discard;
}
return vec4(10.0);
}
void main()
{
int param = vA;
vec4 _31 = foobar(param);
FragColor = vec4(10.0);
}