1f16f0d260
If 'const' is used, the shader expects the variable to be backed by a constant buffer. 'static const' is probably preferred for a value that is initialized with a constant in the HLSL source code. FXC also emits a warning for 'const' variables with initializers, since 'static const' was probably intended.
33 lines
991 B
Plaintext
33 lines
991 B
Plaintext
static const uint3 gl_WorkGroupSize = uint3(8u, 4u, 2u);
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static uint3 gl_WorkGroupID;
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static uint3 gl_LocalInvocationID;
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static uint3 gl_GlobalInvocationID;
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static uint gl_LocalInvocationIndex;
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struct SPIRV_Cross_Input
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{
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uint3 gl_WorkGroupID : SV_GroupID;
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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uint gl_LocalInvocationIndex : SV_GroupIndex;
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};
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void comp_main()
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{
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uint3 local_id = gl_LocalInvocationID;
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uint3 global_id = gl_GlobalInvocationID;
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uint local_index = gl_LocalInvocationIndex;
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uint3 work_group_size = gl_WorkGroupSize;
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uint3 work_group_id = gl_WorkGroupID;
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}
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[numthreads(8, 4, 2)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_WorkGroupID = stage_input.gl_WorkGroupID;
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
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comp_main();
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}
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