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SPIRV-Cross
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SPIRV-Cross
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reference
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shaders
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History
Hans-Kristian Arntzen
c07c303999
Use GL_EXT_samplerless_texture_functions in Vulkan GLSL.
2018-09-27 13:36:38 +02:00
..
comp
Deal with switch cases which break out of a loop.
2018-09-18 10:50:48 +02:00
frag
Use GL_EXT_samplerless_texture_functions in Vulkan GLSL.
2018-09-27 13:36:38 +02:00
geom
GLSL: Allow blocks to have their own namespace.
2018-08-21 11:29:08 +02:00
tesc
Add test shader for subgroup.
2018-04-11 10:29:47 +02:00
vert
Deal with some builtins being declared with wrong signedness.
2018-06-22 11:30:56 +02:00