SPIRV-Cross/reference/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert
Bill Hollings f9f87ca391 CompilerMSL output [[point_size]] attribute for BuiltInPointSize member by default.
CompilerMSL::Options::is_rendering_points defaults to true.
2017-05-05 16:13:55 -04:00

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406 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
float gl_PointSize [[point_size]];
};
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex);
return out;
}