f9f87ca391
CompilerMSL::Options::is_rendering_points defaults to true.
19 lines
406 B
GLSL
19 lines
406 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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};
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vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
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{
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main0_out out = {};
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out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex);
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return out;
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}
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