SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen fc4f39b11f MSL: Support native texture_buffer type, throw error on atomics.
Atomics are not supported on images or texture_buffers in MSL.
Properly throw an error if OpImageTexelPointer is used (since it can
only be used for atomic operations anyways).
2019-04-23 12:21:43 +02:00
..
asm MSL: Emit proper name for optimized UBO/SSBO arrays. 2019-02-25 11:09:00 +01:00
comp Rename "push descriptor set" to "discrete descriptor set". 2019-03-15 21:53:21 +01:00
desktop-only MSL: Don't bother fixing up triangle tess coords. 2019-02-20 14:30:44 -06:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Support native texture_buffer type, throw error on atomics. 2019-04-23 12:21:43 +02:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert MSL: Support native texture_buffer type, throw error on atomics. 2019-04-23 12:21:43 +02:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00