SPIRV-Cross/reference/opt
Hans-Kristian Arntzen c27e1efbf1 HLSL: Add option to always treat SSBO as UAV, even with readonly.
This can make codegen more predictable since ByteAddressBuffer is SRV
and not UAV.
2020-03-04 16:42:31 +01:00
..
shaders Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-02-19 10:13:52 -05:00
shaders-hlsl HLSL: Add option to always treat SSBO as UAV, even with readonly. 2020-03-04 16:42:31 +01:00
shaders-msl MSL: Add native array test for composite array initialization. 2020-02-24 13:34:51 +01:00
shaders-ue4/asm Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-02-19 10:13:52 -05:00