32 lines
548 B
Plaintext
32 lines
548 B
Plaintext
#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer SSBO0
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{
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vec4 as[];
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};
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layout(std430, binding = 1) buffer SSBO1
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{
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vec4 bs[];
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};
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struct Composite
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{
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vec4 a;
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vec4 b;
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};
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const vec4 const_values[2] = vec4[](vec4(20.0), vec4(40.0));
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void main()
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{
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vec4 values[2] = vec4[](as[gl_GlobalInvocationID.x], bs[gl_GlobalInvocationID.x]);
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vec4 copy_values[2];
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copy_values = const_values;
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Composite c = Composite(values[0], copy_values[1]);
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as[0] = values[gl_LocalInvocationIndex];
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bs[1] = c.b;
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}
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