SPIRV-Cross/shaders-msl
Chip Davis c51e5b7911 MSL: Add a setting to capture vertex shader output to a buffer.
This will be necessary to support transform feedback, as well as
tessellation shaders.
2019-02-05 20:00:10 -06:00
..
asm Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
comp Merge pull request #831 from cdavis5e/force-recompile-hooks 2019-01-17 19:42:05 +01:00
desktop-only MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Fix another test incompatibility. 2019-01-30 17:22:38 +01:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert MSL: Add a setting to capture vertex shader output to a buffer. 2019-02-05 20:00:10 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00