SPIRV-Cross/reference/opt/shaders-msl/asm/frag/default-member-names.asm.frag
2017-11-23 09:59:21 +01:00

42 lines
524 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _9
{
float _m0;
};
struct _10
{
float _m0;
float _m1;
float _m2;
float _m3;
float _m4;
float _m5;
float _m6;
float _m7;
float _m8;
float _m9;
float _m10;
float _m11;
_9 _m12;
};
constant _10 _51 = _10();
struct main0_out
{
float4 m_3 [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.m_3 = float4(_51._m0, _51._m1, _51._m2, _51._m3);
return out;
}