27 lines
584 B
GLSL
27 lines
584 B
GLSL
#version 450
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layout(points) in;
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layout(max_vertices = 2, points) out;
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layout(xfb_buffer = 1, xfb_stride = 20, stream = 1) out gl_PerVertex
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{
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layout(xfb_offset = 4) vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0, xfb_buffer = 2, xfb_stride = 32, xfb_offset = 16, stream = 1) out vec4 vFoo;
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layout(xfb_buffer = 3, xfb_stride = 16, stream = 2) out VertOut
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{
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layout(location = 1, xfb_offset = 0) vec4 vBar;
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} _23;
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void main()
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{
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gl_Position = vec4(1.0);
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vFoo = vec4(3.0);
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EmitStreamVertex(1);
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_23.vBar = vec4(5.0);
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EmitStreamVertex(2);
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}
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