SPIRV-Cross/reference/opt
2020-04-03 11:50:50 +02:00
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shaders Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-03-30 11:03:43 -04:00
shaders-hlsl HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
shaders-msl MSL: Add native array test for composite array initialization. 2020-02-24 13:34:51 +01:00
shaders-ue4/asm Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-02-19 10:13:52 -05:00