19 lines
461 B
GLSL
19 lines
461 B
GLSL
#version 450
|
|
#if defined(GL_ARB_gpu_shader_int64)
|
|
#extension GL_ARB_gpu_shader_int64 : require
|
|
#elif defined(GL_NV_gpu_shader5)
|
|
#extension GL_NV_gpu_shader5 : require
|
|
#else
|
|
#error No extension available for 64-bit integers.
|
|
#endif
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
uint64_t _packed = packUint2x32(uvec2(18u, 52u));
|
|
uvec2 unpacked = unpackUint2x32(_packed);
|
|
FragColor = vec4(float(unpacked.x), float(unpacked.y), 1.0, 1.0);
|
|
}
|
|
|