23662668dd
Speculate that we can modify the SSA value in-place. As long as it is not used after the modify, this is fine. Also need to make sure we don't attempt to RMW something that is impossible to modify.
29 lines
863 B
GLSL
29 lines
863 B
GLSL
#version 450
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layout(binding = 0) uniform sampler1DShadow uShadow1D;
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layout(binding = 1) uniform sampler2DShadow uShadow2D;
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layout(binding = 2) uniform sampler1D uSampler1D;
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layout(binding = 3) uniform sampler2D uSampler2D;
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layout(binding = 4) uniform sampler3D uSampler3D;
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layout(location = 0) out float FragColor;
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layout(location = 1) in vec4 vClip4;
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layout(location = 2) in vec2 vClip2;
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layout(location = 0) in vec3 vClip3;
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void main()
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{
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vec4 _17 = vClip4;
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vec4 _20 = _17;
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_20.y = _17.w;
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FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, _17.z, _20.y));
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vec4 _27 = vClip4;
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vec4 _30 = _27;
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_30.z = _27.w;
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FragColor = textureProj(uShadow2D, vec4(_30.xy, _27.z, _30.z));
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FragColor = textureProj(uSampler1D, vClip2).x;
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FragColor = textureProj(uSampler2D, vClip3).x;
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FragColor = textureProj(uSampler3D, vClip4).x;
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}
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