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c9d4f9cd74
SPIRV-Cross
/
shaders-msl
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Hans-Kristian Arntzen
c9d4f9cd74
MSL: Add a workaround path to force native arrays for everything.
2020-02-24 12:47:14 +01:00
..
amd
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
2019-07-13 16:43:57 -05:00
asm
MSL: Support ClipDistance as an input stage variable.
2019-12-02 13:19:42 +01:00
comp
MSL: Add a workaround path to force native arrays for everything.
2020-02-24 12:47:14 +01:00
desktop-only
MSL: New SDK errors out on cull distance.
2019-06-14 12:12:40 +02:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
MSL: Support ClipDistance as an input stage variable.
2019-12-02 13:19:42 +01:00
intel
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
2019-07-15 09:42:36 -05:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
tesc
MSL: Rewrite tessellation_access_chain.
2019-10-26 16:10:12 +02:00
tese
MSL: Rewrite tessellation_access_chain.
2019-10-26 16:10:12 +02:00
vert
MSL: Support ClipDistance as an input stage variable.
2019-12-02 13:19:42 +01:00
vulkan
Move all .invalid shaders into no-opt folders.
2019-11-05 13:19:19 -05:00