SPIRV-Cross/reference/opt/shaders-msl/vulkan/frag
Chip Davis cab7335e64 MSL: Don't set the layer for multiview if the device doesn't support it.
Some older iOS devices don't support layered rendering. In that case,
don't set `[[render_target_array_index]]`, because the compiler will
reject the shader in that case. The client will then have to unroll the
render pass manually.
2020-09-01 19:30:28 -05:00
..
basic.multiview.no-layered.nocompat.vk.frag MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00
basic.multiview.nocompat.vk.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
push-constant.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
spec-constant.msl11.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
spec-constant.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00