SPIRV-Cross/reference/shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
Hans-Kristian Arntzen e4d5c6183a GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
2019-04-03 10:50:32 +02:00

13 lines
342 B
GLSL

#version 450
uniform sampler2D SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler;
layout(location = 0) flat in uvec3 in_var_TEXCOORD0;
layout(location = 0) out vec4 out_var_SV_Target0;
void main()
{
out_var_SV_Target0 = texelFetch(SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler, ivec2(in_var_TEXCOORD0.xy), int(in_var_TEXCOORD0.z));
}