SPIRV-Cross/reference/shaders/asm/vert/invariant.sso.asm.vert
2018-03-01 12:31:39 +01:00

20 lines
167 B
GLSL

#version 450
out gl_PerVertex
{
vec4 gl_Position;
};
invariant gl_Position;
vec4 _main()
{
return vec4(1.0);
}
void main()
{
gl_Position = _main();
}