SPIRV-Cross/shaders-msl/vert
Bill Hollings 52c7c2dab6 MSL: Add support for SPV_KHR_physical_storage_buffer extension.
- Determine sizing and alignments of pointers to types as
  distinct from the size and alignment of the types themselves.
- Declare all buffer pointers in the MSL device address space.
- Support struct pointer recursion, where structs can
  contain pointers to themselves or to a parent struct.
- Add SPIRType::was_forward_referenced to track if a type was forward
  referenced, to help emit MSL structs in the correct dependency order.
- Handle pointers to pointers that are not just arrays of arrays.
2022-06-20 20:21:00 -04:00
..
array-component-io.for-tess.vert MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
array-component-io.vert MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
basic.capture.vert MSL: Add a setting to capture vertex shader output to a buffer. 2019-02-05 20:00:10 -06:00
basic.for-tess.vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
buffer_device_address.msl2.vert MSL: Add support for SPV_KHR_physical_storage_buffer extension. 2022-06-20 20:21:00 -04:00
clip-distance-block.no-user-varying.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
clip-distance-block.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
copy.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
dynamic.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
float-math.invariant-float-math.vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
float-math.vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
functions.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
implicit-position-1.vert MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
implicit-position-2.vert MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
in_out_array_mat.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
interface-block-block-composites.frag MSL: Support composites inside I/O blocks 2019-01-09 09:33:10 +01:00
interface-block-block-composites.vert MSL: Support composites inside I/O blocks 2019-01-09 09:33:10 +01:00
interface-block-single-element-array.vert MSL: Emit interface block members of array length 1 as arrays instead of scalars. 2022-04-26 20:39:18 -04:00
interpolation-qualifiers-block.vert Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
interpolation-qualifiers.vert Add tests showing we don't emit interpolation qualifiers in vertex shaders. 2018-09-06 12:28:22 -05:00
invariant.msl21.vert MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
leaf-function.capture.vert Test that out variables still work in leaf functions with capture on. 2019-02-06 10:49:25 -06:00
leaf-function.for-tess.vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
no_stage_out.for-tess.vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
no_stage_out.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
no_stage_out.write_buff_atomic.vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
no_stage_out.write_buff.vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
no_stage_out.write_tex.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
no-contraction.vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
no-disable-vertex-out.frag-output.vert MSL: Only disable output variables in fragment shaders. 2020-04-15 12:14:57 -05:00
out_block.vert Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00
out-block-with-nested-struct-array.vert MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
out-block-with-struct-array.vert MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
packed_matrix.vert CompilerMSL support smaller offsets for 3-row row-major matrices. 2018-02-11 16:52:57 -05:00
packed-bool2-to-packed_uint2.vert Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix. 2020-05-06 00:43:34 +08:00
packed-bool-to-uint.vert Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix. 2020-05-06 00:43:34 +08:00
pointsize.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
read-from-row-major-array.vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
resource-arrays-leaf.ios.vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
resource-arrays.ios.vert Fixup MSL iOS test. 2019-01-30 16:26:41 +01:00
return-array.force-native-array.vert MSL: Reinstate workaround for returning arrays. 2020-02-24 13:04:10 +01:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
set_builtin_in_func.vert Fixes from PR 621 code review. 2018-06-25 11:40:20 -04:00
sign-int-types.vert MSL: Emit wrapper for SSign (sign() for int types) 2018-11-08 13:08:34 +10:00
signedness-mismatch.shader-inputs.vert MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 14:50:30 -05:00
texture_buffer.texture-buffer-native.msl21.vert MSL: Support native texture_buffer type, throw error on atomics. 2019-04-23 12:21:43 +02:00
texture_buffer.vert CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
ubo.alignment.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
uniform-struct-out-of-order-offests.vert MSL: Fix type redirection when struct members are reordered to align with offsets. 2021-10-28 10:16:34 -04:00
uniform-struct-packing-nested.vert MSL: Remove over-zealous check for struct packing compatibility. 2021-10-28 19:36:32 -04:00
unused-position.vert MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused. 2021-08-16 11:23:15 -04:00