12 lines
360 B
GLSL
12 lines
360 B
GLSL
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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layout(location = 0) out vec3 FragColor;
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layout(location = 0) flat in double vTmp;
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void main()
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{
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FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul /* inf */), uint64BitsToDouble(0xfff0000000000000ul /* -inf */), uint64BitsToDouble(0x7ff8000000000000ul /* nan */)) + dvec3(vTmp));
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}
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