SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen 03da32a124 Fix nonuniform test for MSL.
Binding index overlaps.
2019-05-13 15:14:18 +02:00
..
asm Fix a copy-pasto. 2019-04-26 17:16:21 -05:00
comp MSL: Fix infinite CAS loop on atomic_compare_exchange_weak_explicit(). 2019-04-05 21:28:57 -04:00
desktop-only Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag Fix nonuniform test for MSL. 2019-05-13 15:14:18 +02:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert MSL: Cast texture_buffer index to uint. 2019-04-23 12:46:48 +02:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00