31be74a853
Makes codegen from typical D3D emulation SPIR-V more readable. Also makes cross compilation with NotEqual more sensible. It's very rare to actually need the strict NaN-checks in practice. Also, glslang now emits UnordNotEqual by default it seems, so give up trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane default. |
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.. | ||
16bit-constants.invalid.frag | ||
fp16.invalid.desktop.frag | ||
frag-fully-covered.frag | ||
fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag.vk | ||
fs.invalid.frag | ||
image-gather.frag | ||
modf-non-function-purity-analysis.frag | ||
multi-dimensional.desktop.invalid.flatten_dim.frag | ||
nonuniform-constructor.vk.nocompat.frag.vk | ||
pixel-interlock-simple-callstack.frag | ||
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk | ||
sparse-texture-clamp.desktop.frag | ||
sparse-texture-feedback.desktop.frag | ||
subpass-input.framebuffer-fetch.nocompat.frag | ||
subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag | ||
subpass-input.framebuffer-fetch.nocompat.legacy.frag | ||
subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag | ||
texture-gather-uint-component.asm.frag | ||
variables.zero-initialize.frag |