SPIRV-Cross/reference/opt/shaders-msl/frag/array-lut-no-loop-variable.frag
2018-07-05 13:25:57 +02:00

42 lines
902 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _17[5] = {1.0, 2.0, 3.0, 4.0, 5.0};
struct main0_out
{
float4 FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0()
{
main0_out out = {};
for (int _46 = 0; _46 < 4; )
{
int _33 = _46 + 1;
out.FragColor += float4(_17[_33]);
_46 = _33;
continue;
}
return out;
}