SPIRV-Cross/reference/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert

8 lines
181 B
GLSL

#version 450
#extension GL_ARB_shader_draw_parameters : require
void main()
{
gl_Position = vec4(float(gl_BaseVertexARB), float(gl_BaseInstanceARB), float(gl_DrawIDARB), 1);
}