SPIRV-Cross/reference
Bill Hollings d8d2da9d8d CompilerMSL allow swizzle of packed_float3 vectors by unpacking to float3.
Pass packed indicator back through OpAccessChain and OpLoad.
Unpack packed vector before applying swizzle.
Add packed swizzle test.
2018-01-05 17:46:56 -05:00
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opt CompilerMSL allow swizzle of packed_float3 vectors by unpacking to float3. 2018-01-05 17:46:56 -05:00
shaders Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
shaders-hlsl Support running FXC on Unix-likes as well. 2017-12-12 13:23:56 +01:00
shaders-msl CompilerMSL allow swizzle of packed_float3 vectors by unpacking to float3. 2018-01-05 17:46:56 -05:00
shaders-msl-no-opt MSL test shader refactoring to avoid optimization crashes. 2017-12-26 18:40:46 -05:00