29 lines
384 B
GLSL
29 lines
384 B
GLSL
#version 450
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layout(location = 0) in vec4 _;
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layout(location = 1) in vec4 a;
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layout(location = 0) out vec4 b;
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vec4 fu_nc_(vec4 a_)
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{
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return a_;
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}
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vec4 fu_nc_1(vec4 _0_1)
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{
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return _0_1;
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}
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void main()
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{
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vec4 b_1 = _;
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vec4 _0_1 = (_ + a) + fu_nc_(b_1);
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vec4 b_3 = a;
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vec4 b_2 = (_ - a) + fu_nc_1(b_3);
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b = _0_1;
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b = b_2;
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b = _0_1;
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b = b_2;
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}
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