41 lines
889 B
GLSL
41 lines
889 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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const float _46[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
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const vec4 _76[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
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layout(location = 0) out float FragColor;
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layout(location = 0) flat in mediump int index;
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void main()
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{
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vec4 foobar[4] = _76;
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vec4 baz[4] = _76;
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FragColor = _46[index];
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if (index < 10)
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{
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FragColor += _46[index ^ 1];
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}
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else
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{
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FragColor += _46[index & 1];
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}
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if (index > 30)
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{
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FragColor += _76[index & 3].y;
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}
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else
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{
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FragColor += _76[index & 1].x;
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}
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if (index > 30)
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{
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foobar[1].z = 20.0;
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}
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FragColor += foobar[index & 3].z;
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baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
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FragColor += baz[index & 3].z;
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}
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