SPIRV-Cross/shaders-msl-no-opt
Hans-Kristian Arntzen d9d3359ffb MSL: Deal with cases where builtin is implicitly needed, declared, but unused.
We need to make sure any builtins which are declared and unused are
emitted as active variables.
2020-04-03 12:50:21 +02:00
..
asm MSL: Deal with cases where builtin is implicitly needed, declared, but unused. 2020-04-03 12:50:21 +02:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
packing MSL: Fix unpack_expression from column of padded matrix. 2019-11-07 11:35:07 +01:00
vert MSL: Reintroduce workaround for constant arrays being passed by value. 2020-02-24 13:22:52 +01:00
vulkan/frag MSL: Fix passing a sampled image to a function. 2019-01-14 09:29:31 -06:00