SPIRV-Cross/reference/shaders/asm/comp/builtin-compute-bitcast.asm.comp
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer BUF
{
int values[];
} _8;
void main()
{
_8.values[int(gl_WorkGroupID.y)] = int(gl_GlobalInvocationID.z);
}