.. |
atomic-decrement.asm.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
atomic-increment.asm.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
bitcast_iadd.asm.comp
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Add SPVASM test from clspv.
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2017-09-29 12:20:57 +02:00 |
bitcast_icmp.asm.comp
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Handle SPIR-V 1.4 selection constructs.
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2021-06-28 12:23:44 +02:00 |
bitcast_iequal.asm.comp
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Handle SPIR-V 1.4 selection constructs.
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2021-06-28 12:23:44 +02:00 |
bitcast_sar.asm.comp
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Expand the implementation of inherit_expression_dependencies.
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2018-03-09 13:21:38 +01:00 |
bitcast_sdiv.asm.comp
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Expand the implementation of inherit_expression_dependencies.
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2018-03-09 13:21:38 +01:00 |
bitcast_slr.asm.comp
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Expand the implementation of inherit_expression_dependencies.
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2018-03-09 13:21:38 +01:00 |
block-name-alias-global.asm.comp
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GLSL: Be more aggressive about using type_alias.
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2020-07-29 12:48:41 +02:00 |
builtin-compute-bitcast.asm.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
control-flow-hints.asm.comp
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GLSL: Implement control flow hints.
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2021-06-03 12:01:49 +02:00 |
decoration-group.asm.comp
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Parser: Handle group decorations.
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2018-11-15 10:51:52 +01:00 |
global-parameter-name-alias.asm.comp
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MSL: Fix naming issue of aliased global variables.
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2018-08-27 09:59:55 +02:00 |
hlsl-functionality.asm.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
logical.asm.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
multiple-entry.asm.comp
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Add SPVASM test from clspv.
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2017-09-29 12:20:57 +02:00 |
nmin-max-clamp.asm.comp
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GLSL/HLSL: Implement NMin/NMax/NClamp.
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2019-03-21 15:26:46 +01:00 |
nmin-max-clamp.relax-nan.asm.comp
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Add relax_nan_checks options.
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2022-03-03 14:50:56 +01:00 |
op-phi-swap.asm.comp
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Deal with phi copies which happen inside continue blocks.
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2019-01-07 14:24:07 +01:00 |
quantize.asm.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
recompile-block-naming.asm.comp
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GLSL: Fix block name shenanigans in edge cases.
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2019-02-13 16:39:59 +01:00 |
specialization-constant-workgroup.asm.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
switch-break-ladder.asm.invalid.comp
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
undefined-constant-composite.asm.comp
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Interleave undef values with constants and types.
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2022-11-20 02:08:37 -08:00 |