31 lines
734 B
GLSL
31 lines
734 B
GLSL
static float gl_ClipDistance[2];
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static float gl_CullDistance[1];
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static float FragColor;
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struct SPIRV_Cross_Input
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{
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float2 gl_ClipDistance0 : SV_ClipDistance0;
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float gl_CullDistance0 : SV_CullDistance0;
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};
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struct SPIRV_Cross_Output
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{
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float FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = (gl_ClipDistance[0] + gl_CullDistance[0]) + gl_ClipDistance[1];
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_ClipDistance[0] = stage_input.gl_ClipDistance0.x;
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gl_ClipDistance[1] = stage_input.gl_ClipDistance0.y;
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gl_CullDistance[0] = stage_input.gl_CullDistance0.x;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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