5d9df6a31c
Move arrays and structs out to their own global static constants. Also, replace illegal names in HLSL as well.
44 lines
831 B
GLSL
44 lines
831 B
GLSL
struct Foo
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{
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float a;
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float b;
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};
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static const float _16[4] = { 1.0f, 4.0f, 3.0f, 2.0f };
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static const Foo _24 = { 10.0f, 20.0f };
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static const Foo _27 = { 30.0f, 40.0f };
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static const Foo _28[2] = { { 10.0f, 20.0f }, { 30.0f, 40.0f } };
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static float4 FragColor;
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static int _line;
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struct SPIRV_Cross_Input
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{
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nointerpolation int _line : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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static float lut[4];
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static Foo foos[2];
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void frag_main()
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{
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lut = _16;
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foos = _28;
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FragColor = lut[_line].xxxx;
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FragColor += (foos[_line].a * (foos[1 - _line].a)).xxxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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_line = stage_input._line;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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