SPIRV-Cross/reference/opt/shaders/vulkan/frag/spec-constant.vk.frag.vk
2017-11-23 09:50:11 +01:00

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#version 310 es
precision mediump float;
precision highp int;
layout(constant_id = 1) const float a = 1.0;
layout(constant_id = 2) const float b = 2.0;
layout(constant_id = 3) const int c = 3;
layout(constant_id = 4) const int d = 4;
struct Foo
{
float elems[(d + 2)];
};
layout(location = 0) out vec4 FragColor;
float _146[(c + 2)];
void main()
{
float vec0[(c + 3)][8];
Foo foo;
FragColor = ((vec4(a + b) + vec4(vec0[0][0])) + vec4(_146[0])) + vec4(foo.elems[c]);
}