SPIRV-Cross/shaders-msl-no-opt/frag/subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.frag
Hans-Kristian Arntzen 893a011299 MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.
Introduce a helper to make it clearer if a resource can be
considered for argument buffers or not.
2021-01-08 10:19:18 +01:00

13 lines
346 B
GLSL

#version 450
layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 9) uniform texture2D uTex;
layout(set = 0, binding = 8) uniform sampler uSampler;
void main()
{
FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
}