SPIRV-Cross/reference/shaders-no-opt/asm/frag/texel-fetch-ms-uint-sample.asm.frag

16 lines
373 B
GLSL

#version 450
layout(binding = 0) uniform sampler2DMS uSamp;
layout(location = 0) out vec4 FragColor;
void main()
{
ivec2 _28 = ivec2(gl_FragCoord.xy);
FragColor.x = texelFetch(uSamp, _28, int(0u)).x;
FragColor.y = texelFetch(uSamp, _28, int(1u)).x;
FragColor.z = texelFetch(uSamp, _28, int(2u)).x;
FragColor.w = texelFetch(uSamp, _28, int(3u)).x;
}