SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen e2aadf8995 Rename "push descriptor set" to "discrete descriptor set".
Check for case where iOS doesn't support writable argument buffer
textures.
2019-03-15 21:53:21 +01:00
..
asm MSL: Emit proper name for optimized UBO/SSBO arrays. 2019-02-25 11:09:00 +01:00
comp Rename "push descriptor set" to "discrete descriptor set". 2019-03-15 21:53:21 +01:00
desktop-only MSL: Return early from helper tesc invocations. 2019-02-24 12:17:47 -06:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag MSL: Emit correct SSBO constness for argument buffers. 2019-03-15 12:05:35 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc MSL: Return early from helper tesc invocations. 2019-02-24 12:17:47 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert MSL: Fixup buffer array case issue on MSL 1.0. 2019-03-15 11:37:34 +01:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00